You can import SVG, JPG, PNG and GIF images into your VideoScribe projects. The steps on this page take you through how to do this
Customers still using v2 of VideoScribe can download the latest version of the software from your account. Alternatively the v2 version of this instant answer is available here.
This article will show you how to import images into VideoScribe from your computer or from a URL (web address).
Step 1. Whilst on the canvas, select the Add an image to the canvas (A) button
Step 2. There are 2 ways of importing images. You can either import an image that is saved on your computer (A) or import an image from a URL (B)
Step 3. If you have chosen to import an image that is saved on your computer you will now see File Explorer (Windows PC) or a Finder (Mac) and you can use this to locate the image (A). You then click open to import this image (B)
If you have chosen to import an image from the internet using the image address you can put the image address into the text box (A) and then click the tick to import the image (B)
Step 4. If you have imported an SVG or GIF image then it will now appear on the canvas for you to use and no further steps are needed. If you are importing a JPG or PNG image then there are more steps to follow so read on...
Step 5. You now choose if you would like your image to be drawn or moved into the canvas.
The first screenshot shows the draw options (A). You can use the drop down menu to choose between Reveal and Sketch draw styles (B) and the preview play to see how each will look before making your decision (C). Once you’ve decided on the options that you would like click the tick and the image will appear on the canvas (D).
Once imported you cannot change between reveal and sketch, you would need to import the image again to choose the other option.
The second option is 'Move In' (A). Choose the angle the image is moved in from (B), if the move in path is straight or arched (C) and also whether it comes in smoothly or with other effects (D). Again you can preview your choices (E) before committing them with the tick (F) and putting the image on the canvas.
If you do not like these options then you can turn your JPG or PNG image into an SVG which will allow you to set out exactly how it is drawn in the application. Instructions on how to do this can be found on our Create your own images page.