You can import SVG, JPG, PNG and GIF images into your VideoScribe projects. The steps on this page take you through how to do this
We have made some improvements to the image import process in version 2.3.7 of VideoScribe. Please check your VideoScribe version number to ensure you are using the appropriate instructions from the options below. If you are using an older version of VideoScribe and would like to upgrade to the latest version to take advantage of these improvements please see the download and installation instructions for either Windows PC or Mac.
Step 1. Whilst on the canvas, select the Add an image to the canvas (A) button
Step 2. There are 2 ways of importing images. You can either import an image that is saved on your computer (A) or import an image from a URL (B)
Step 3. If you have chosen to import an image that is saved on your computer you will now see File Explorer (Windows PC) or a Finder (Mac) and you can use this to locate the image. You then click open to import this image (A)
If you have chosen to import an image from the internet using the image address you can put the image address into the text box (A) and then click the tick to import the image (B)
Step 4. If you have imported an SVG or GIF image then it will now appear on the canvas for you to use and no further steps are needed. If you are importing a JPG or PNG image then there are more steps to follow so read on...
Please note that this is where the improvements in the process have been made so please ensure you are using the correct instructions for your VideoScribe version.
Importing PNG and JPG images into versions of VideoScribe from v2.3.7 onwards:
Step 5. You now choose if you would like your image to de drawn or moved into the canvas.
The first screenshot shows the draw options (A). You can scroll between Reveal and Sketch draw styles (B) and the preview play to see how each will look before making your decision (C). Once you’ve decided on the options that you would like click the tick and the image will appear on the canvas (D).
Once imported you cannot change between reveal and sketch, you would need to import the image again to choose the other option.
The second option is move in (A). Choose the angle the image is moved in from (B), if the move in path is straight or arched (C) and also whether it comes in smoothly or with other effects (D). Again you can preview your choices (E) before committing them with the tick (F) and putting the image on the canvas.
If you do not like these options then you can turn your JPG or PNG image into an SVG which will allow you to set out exactly how it is drawn in the application. Instructions on how to do this can be found on our Create your own images page.
Importing PNG and JPG images into versions of VideoScribe prior to v2.3.7
Step 5. You will see a choice of 6 options for the way the hand will draw your image. Select the option you wish to use by clicking on it. This will add the image to the canvas.
Different images have different complexities and detail and therefore the same drawing style does not work on every image. There first 4 options will sketch your image which tend to work best on simple images and then the final 2 options will reveal your image and should always be used for detailed pictures where the line are not distinguishable by VideoScribe. Here's a video of an example image imported all 6 ways so you can choose which one may suit your image best. Please bear in mind each image is unique though so you may need to import you image 6 times using each of the conversion options and see which option you works best for your specific image.
If you do not like these options then you can turn your JPG or PNG image into an SVG which will allow you to set out exactly how it is drawn in the application. Instructions on how to do this can be found on our Create your own images page