When I draw a picture in Illustrator with the pencil tool set at 10 px (or points), and save it as an SVG it seems like VS draws the picture with a thinner thickness, and corrects this as soon as the 'drawing' is finished.
Is there any way to correct this, besides the 'hidden line' trick I've seen so often which always uses a bitmap to display after 'drawing' (and doesn't render that nice, compared to 100% vector lines).
I really like to know.
If you don't want the hand, there are lots of alternatives. The easiest one is to let the browser animate the SVG and capture the animation with QuickTime, or Camtasia, or equivalent. e.g.: http://goo.gl/NXAtTY . I find VideoScribe's timing stuff to be so miserable that I never use it, so I don't mind giving it up. I just run the scribe rather slowly in VideoScribe to get a bunch of frames, then I import the video file into Premier and do all the time stretching and voiceover sync in Premier. It takes 1/4 the time to do it that way when compared to messing with Videoscribe's idiotic timing UI. Given my workflow, browser-rendered SVGs aren't much of a hassle. I only use VideoScribe when I need the hand.
Am I missing something? This thread is over three years old and it feels like they haven't fixed the problem yet? I drew my SVG in illustrator, lines are basic at three points. I followed the settings in this post: http://help.videoscribe.co/support/discussions/topics/1000070696 and yet when the hand is finished drawing the line thickness changes all at once so it is very distracting. If I can't use my own drawings then this program is worthless. Any direction I can get on eliminating the pop would be very appreciated.
It will never be fixed. Last time I talked to a Sparkol engineer (a couple years ago), he said that fixing that problem would require a rewrite of their entire rendering engine, and they just weren't going to do it. I've dealt with the pop by editing it out in Premier. That is, you can't really use VideoScript as a standalone system if you want professional results. It's too buggy, and the UI is just way too hard to use. Things just work better when you use VideoScribe as an animation engine, load the resulting video into a reasonable editing package (I'm using Adobe Premier), then adjusting timing, adding soundtracks, getting rid of that annoying pop, etc., in the video-editing system. Doing things like sountrack synchronization in VideoScribe is incredibly painful when compared to doing the same thing in Premier.
Frankly, the only reason I use VideoScribe is that the competition is too expensive for me. If I had the budget, I'd dump Sparkol in a heartbeat. Can't imagine that that attitude on a customer's part will work well for them in the long term.
Allen, what software do you think is better? Also, I'm willing to edit it in Premiere or AE, but the pop happens the first frame the hand is gone. Should I just slow the animation down a ton until I get one frame to freeze?
Stephen, It's best to describe my workflow with the following picture of a drawing in AI. The large rectangle is my 1080p area (the drawing is effectivly larger than 1080p) When I load it into Videoscribe, I position the drawing so that that rectangle fills the viewport, and the numbers at the bottom are off screen. Looking at the layers on the right. Each of those numbers is a different layer, and I position the layers between visible drawing elements at each point where I want the hand to go away. I export it as one big SVG. Video scribe draws it in the usual way as a single image, but the hand effectively disappears every time it drops down off screen to draw one of those numbers. Since the entire drawing is a single element as far as VideoScribe is concerned, there's no pop until after the entire drawing is drawn. Since every number layer represents a hand-free state of the drawing, I can slice the video into into segments in Premier and stretch each segment as necessary.
I should also say that that doesn't solve the artifact that appears every time two lines cross, so I try to minimize the number of crossing lines in the drawing.
Hiding the numbers on the bottom looks like a brilliant solution. I'll give that a try. THANKS DUDE!!!
You're welcome. I should also add that the text in that image is a vector font that I made by tracing over a ComicSans image with a 7-pixel-wide pencil tool, and then and turning it into an AI symbol set, one symbol per letter. I form a word by dragging the symbols that represent the letters into the image and then aligning them properly, and then breaking the connection with the symbol so that each line is it's own vector. The lines that make up the letters are all single strokes, so they render correctly in video scribe. if you try to use standard text in AI, the VideoScribe animation will draw an outline around each letter then fill it it, which looks ridiculous. It took me a couple hours to create my symbol "font,' but it was time well spent.
Normally we're happy to let these conversations run their course, but I thought this was a good opportunity to offer a few clarifications.
We don't publicly talk about how some parts of VideoScribe work, but we have helped lots of people to get the app inside firewalls and network restrictions and are happy to answer security questions. The best way to learn more about this process is to raise a ticket.
There are lots of updates in the pipeline for lots of Sparkol products, including VideoScribe, so this will be a very interesting year. I think the sheer number of feature requests, at all levels of popularity, means it will be difficult to do everything, but I'm confident that there's something for everything in the pipeline for the coming months.