Continue with object when referenced audio has finished

  • This is based on the fact that audio is (will be) somehow part of the timeline and is a referencable object.


    Challenge: (O ... Object, A ... Audio file)

    Example:

    O1, O2, O3, A1, O4, O5, A2, ....


    Feature Request:

    There should be the ability that O4 (or any post object past A1) can be linked to A1 and started when A1 has finished. (similar to a referenced morph object)


    Benefit:

    This would allow to create a descriptive audio text where a following object that is referencing to this audio will only start when the audio has finished. For the referencing object: when the audio has already finished - continue, when the audio is running - wait to continue.


    1 person likes this idea
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